Dune: Spice Wars has been out for a little over a week now, and the attention it has gotten on Steam — as evident by the thousands of downloads — shows that it has been quite a hit. You might be wondering, however, how does one actually win a game?
On average, it is anticipated that irregardless of which faction you chose at the beginning of the game, an average session should last around 3 or 4 hours. This is obviously a guideline, however, and completion could take a shorter or longer amount of time.
Principally, players can take a few different approaches to actually win a session within the game dependent on how you want to play. We’ve outlined how one would approach each situation to win the game. If you’re looking to play a pretty relaxed, quick game, we’d recommend the domination option as it is the most simple and efficient way.
For those politically minded players, they may wish to go down the governorship route of victory. This route consists of investment in the political system and rising through the ranks of the Landsraad. At the end, players must be elected into the Governorship Charter and hold this for a period of 60 days.
If a player wishes to go down this route, allying themselves with Sietches on Arrakis and growing their standing within the Landsraad is a must. You must also hold a specific number of regions to meet the conditons of the Charter.
This method is most easily achieved by players opting to play as House Atreides. This is due to the fact that the Atreides have bonuses within the Landsraad and a higher political standing than the other factions. This does not mean it cannot be done with other factions, however.
Domination is the most efficient and quickest/easiest way to achieve victory within the game. Irregardless of the faction, it will be quite straight forward to win a game using this method.
Players wishing to achieve victory via this method must take into account that other faction capitals have sheer amounts of protection and militia, therefore will be really hard to destroy. A really large army is needed to dominate via this method, therefore whilst it is the most straightforward, it may be difficult for some and you may wish to opt for espionage or one of the other victory conditions.
Assassination also comes with its own difficulties, however. Players wishing to attempt espionage/assassination must be at least level 2 or above in each of the espionage areas, and also a similar level (minimum level 2) in the specific faction you wish to assassinate. Agents can also be captured during assassination attempts, so players should be wary of this.
Hegemony is a measure of a factions overall control on Arrakis, and therefore, players wishing to win via this method must have more control of Arrakis than other factions. The end goal is to achieve 50,000 Hegemony points, which will make you victorious on Arrakis.
There are several ways that players can build up their Hegemony and achieve victory:
- Paying their spice tax, which will increase Hegemony.
- Voting for resolutions and getting charters passed in the Landsraad which are favourable for your faction.
- Taking control of villages, either by peaceful annexation (House Atreides), or by force.
- Completion of Espionage Operations.
Players can also build Crafts Workshop’s at their villages to increase Hegemony production; each workshop built produces 2 Hegemony per day. Once players reach 10,000 Hegemony, they are able to construct the Administrative Hall which boosts earnings by 10%.
Overall, there are currently three ways to win in Dune: Spice Wars. As mentioned, Domination is the easiest and most straight-forward, but some players may find it difficult to build a strong enough army to take on the capitals.
Experimenting with each condition and each faction is the only way to find which works for you.
You can check out everything to do with Dune: Spice Wars over at the Dune: Spice Wars Wiki.